With this the pacing of the game changes significantly. Refilling the special meter is as simple as staying idle or taking damage. Each character has five or six special moves, all performed with simple button combinations that use the meter in varying amounts. ![]() Most brawlers sap your life to perform a special attack. What really puts it over the top are the special moves. The list of moves per character is pretty large yet the controls are simple enough to pick up as special attacks have their own dedicated button. There are even desperation moves when your health is low. Aside from your standard attacks and throws characters can block, counterattack, back attack, dash, and juggle enemies. Yet it probably has one of the deepest combat systems in the genre. On the surface Ghost Chaser Densei looks like a simple Final Fight clone. The missing characters are relegated to small cameos or even used as palette swapped boss characters. In fact their play styles were so different it was worth going back and replaying the game to see their special attacks and move sets. It is a huge blow to the game as the other playable characters were unique. Only Makai, Iyo, and Belva are playable and the three conveniently fit the established niches of well rounder, fast but weak, and big slow strong guy. Sadly there are only three in this home port. ![]() While there are some cuts it is a pretty good game that captures the magic of the arcade original.ĭenjin Makai in the arcade has a robust lineup of six playable characters. The Super Famicom port has the strange title of Ghost Chaser Densei. One such case was Denjin Makai, a truly fantastic arcade game that never left Japan. The best games that truly pushed the envelope in terms of gameplay rarely left the arcade. It’s not that the games were bad but many were generic and content to ape Capcom’s hit to a tee. ![]() But by 1994 the genre had become over saturated, both on home consoles and in the arcade. It was an exciting time as many titles were pushing the envelope in terms of presentation and gameplay. Developer: Winky Soft Publisher: Banpresto Release: 09/23/94 Genre: Beat ’em upįinal Fight lit a spark that reinvigorated the beat em up with many clones following.
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